![]() Whenever a mission gets to the point where more is required than a party of adventurers, the game switches to an RTS mode and unlocks a construction menu where those adventurers lead the way as heroes in the army. The pacing of these sections is spot-on, with one distinct map after another pulling you into ever-more exciting bouts.Ī similar story can be told when it comes to the RTS side of SpellForce III. Combat is never so incessant as to grow tedious, and individual battles seem to fly by. ![]() Consider it a blend between the tactical battles of traditional RPGs and the more frenetic hack-and-slash of action-first RPGs. It's all real-time and rather chaotic, without a tremendous amount of thinking required in a given moment. There are various schools of magic, combat skills like brutality and archery, and all-around categories such as leadership, with branching talents that include the usual range of attacks, buffs, and spells.Ĭombat is equally forthright. And since you gain experience fairly quickly, you can ultimately sample a lot of what's on offer. Venturing into any new locale drops you to a screen that gives you percentages on loading things like “Initializing Creature Resources,” which pulls you right out of the moment.Ĭharacter progression involves few surprises compared to other D&D-inspired games, and each character has access to just a few main skill classes and branching abilities. And all of this fidelity comes with the price of lengthy loading times, too. You need to swivel the camera a lot to ensure that you don't miss anything. The one drawback is that the settings can be too detailed at times, and things like chests and other points of interest are not all that easy to notice. There is a very good balance here between trudging through murky caverns and wandering through forests and plains. Maps are extremely detailed, with lots of little touches and great variety in background scenery. Impressive presentation gives the game real visual impact whether you are playing adventurer or general. So you get lengthy stretches where characters clearly go out of their way to avoid swearing, using awkward words like “heck” and “crap,” and others where characters let loose with incessant f-bombs. ![]() There are also strange shifts in tone, like some of the dialogue was written and recorded before any decision was made on what sort of age rating the game would aim for. But as far as your involvement is concerned, there aren't a lot of meaningful choices to make. Plot is further developed through dialogue that includes quiet, character-building moments alongside stereotypically epic conversations about gods and magic. You just need some time to figure out your place amidst all the initially bewildering references if this is your first visit to Eo. Thankfully, everything eventually rounds into a compelling story. But there is a lot of depth and background information to absorb. Main plot points feel like typical fantasy fare, though, as they revolve around your semi-chosen one status as the child of a treasonous mage. Events here serve as a prequel to the earlier SpellForce games, so it is tough to get up to speed initially. The baroque plot carrying you through it all assumes some familiarity with the SpellForce franchise, as you are dropped right into the aftermath of the Mage Wars on the Dungeons & Dragons-ish world of Eo. You may finish off by taking all that you learned about the landscape while exploring, and build a base, constructing facilities to gather resources, and then whip up an army to hurl at foes who have been doing the same thing. You may start off exploring a map as part of a small party of heroes, slaying the odd gang of goblins or undead or giant spiders and cracking open chests stuffed with weapons, armor, and the usual assortment of magical goodies. Opening missions serve as an extended tutorial, first giving you the basics on how role-playing works, then moving into base-building strategizing where you take the fight to foes on a larger scale. It also broadens the outlook of the stereotypical fantasy RPG, expanding the limited worldview of a handful of adventurers into the more expansive perspective of a general controlling an army. Though the end result is anything but unified, such a contrasting design keeps you from falling into a consistent routine. SpellForce III fits into the latter category, pairing role-playing and real-time-strategy elements. Some cross-genre games are blended like ingredients in a mixing bowl, while others let their two halves live side-by-side.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |